Future planned music packs:

  • Hexen
  • Heretic (Enhanced)
  • Unofficial Duke It Out In D.C. Music Pack (by James Paddock)
  • Unofficial Plutonia MIDI Pack

NEWS

August 17, 2024:
Doom + Doom II
(update!)

Doom + Doom II (2024 Kex Engine Rerelease)

Doom has recently been updated on all the major digital game storefronts and previous owners of past digital releases get this new version as an update for free! Instead of the Unity-wrapped ports by Nerve Software which came out quite a few years ago now, we now have them wrapped in the glorious Kex Engine by the masters of retro shooter remasters at Nightdive Studios. I've created a compatible music pack that works perfectly with it in WAD format.

This new Kex release also features an in-game WAD uploader and I've uploaded it there as well. However, for now that version only works out of the box with Doom 1. Once I figure out a way to force the engine to preload an IWAD or other PWADS I'll have a mod release for each game title included which are Ultimate Doom, Doom II, TNT Evilution, Plutonia Experiment, Master Levels of Doom 2, and No Rest For The Living (John Romero's Sigil is also included along with a brand new episode featuring advanced level geometry, new enemies, new weapons, beta content, and more developed by Nightdive and Machine Games!).

But on PCs this will work out of the box with every game if you follow these instructions:

  • Download the WAD to the Kex Doom game folder
    ("<steam library folder>\steamapps\common\Ultimate Doom\rerelease" for the Steam version)
  • Option 1 (command line parameter):
    Launch the game EXE with these parameters like so:
    "doom.exe -file kexdoom_sc55_ogg.wad"
  • Option 2 (in-game console):
    After launching the game, open the console with the tilde ' ~ ' key and type in
    "d_pwads kexdoom_sc55_ogg.wad"

Why make these music packs?

The Roland SC-55 was the standard in the 90s for computer game soundtracks. It was the top of the line. The absolute best you could buy. Nearly every game supported it and preferred its many enhancements over the simple General MIDI standard. They not only supported it but most game soundtracks were composed with it and as a result their best gaming experiences were meant to be made with an SC-55. And now that I have an SC-55 myself I can share this experience with everyone else through the wonders of modern source ports with digital music pack support! After doing Duke Nukem 3D I enjoyed the process so much that I decided to record the SC-55 soundtracks of bunch of other games for completeness' sake. And also in anticipation of newer game ports that will hopefully one day support these music packs. And so I am.

That's the short version. Click here for a longer and much more in-depth history of PC game music media.



How can I play these games with your music packs?

Most of the games I've made music packs for have modern ports that you can play on modern computers. Some of them support music packs like mine. They come in all sorts of shapes and flavours to suit any individual's needs. Here's a list of them.

* = Natively supports music packs
# = Natively supports metadata loop tags for seamless looping playback
((#)) = Partially supports metadata loop tags for seamless looping playback (see port description details)

Rise of the Triad

Duke Nukem 3D

Doom, Ultimate Doom, Doom II, Final Doom, Heretic

Hocus Pocus

Super 3D Noah's Ark

Shadow Warrior

Blood

Descent I & II



If you have a request, question, or even a word of thanks you can contact me in one of the methods below:

Duke4.net forum thread
Direct contact: getmusic AT brandonblume DOT com